ZISHI TU
Mix Media installation
3D Art

Zishi Tu is a Creative Technologist and 3D Artist based in London, England. She creates multimedia works, including interactive installation, pen plotter paintings, and visual video games. Using 3D modeling softwares, animation tools, and programming languages. Her works revolve around themes of cuteness, mythology, play, and world-building. 

Zishi Tu(子石)是一位数字艺术家,3D艺术家,毕业于伦敦大学金史密斯学院计算机艺术专业。围绕着【让可爱角色来构筑一个等价世界】的主题,她将其想象中的可爱又暗黑的形象融入到各个媒介的创作中,包括机械装置、绘图仪绘画以及视觉游戏。并期待这些角色形象可以讲述新的故事。

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︎︎︎Recent Works
︎︎︎3D Works


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Abracadabra_alter

This series of paintings are made with geometry nodes in Blender, and exported to be drawn by pen plotter. In the process of transforming 3D models into 2D drawings, I explore the boundary between the 2D and 3D worlds — as well as the blurred line between reality and virtuality. This work have been shown in GREAT campaign event in British Embassy in Paris.
Apr 2023
Software: Blender, Geometry nodes
Material: Cotton paper



Abra- Live inside

Abra- Live inside depicts one of the endings of my visual novel Abracadabra, telling the story of Maho — a girl who becomes a virtual idol. She slowly loses herself in digital world and eventually swallowed by Virtuality. The painting is composed as a quiet standoff between Maho and her virtual self: Abra, looking at each other from opposite sides of the browser window frames.


This piece is composed of 16 A4-sized canvas, each one divided by a frame into two worlds—inside and outside. Although the story is inspired by the digital realm and the whole process was pure digitally, the final result is intentionally rendered to appear traditional hand-drawn and aged.


Codename: U

Details

In this series of drawings, every stroke plotted was meticulously composed by me, like a carefully written score. Yet as the plotter "performs" it, unexpected randomness emerges — the depth of the ink, slight misalignments from mechanical error, the way the paper absorbs and bleeds. So in the end, this unique charm of drawing — is it created by me, or by the machine?

Pictures from  British Embassy Paris

These drawings was be shown in Study UK Alumni Awards ceremony in France, in partnership with the British Embassy Paris, and the support of the GREAT Audacious Kingdom campaign in France.

From 3D to 2D


*Geometry Nodes in Blender

With Geometry Nodes, I constructed a digital ruin — a fragmented reflection of Maho’s spirit — rooted in the form of her PC. Through code, the model was distorted and rebuilt, then exported as an SVG and re-materialized by a pen plotter in the physical world.

*Pen Plotter

Though pen plotting is an old technique, a robotic arm wielding a human brush and reading digital code can create images that feel intimately hand-drawn.
The imperfections left by the painting process make it clear not a print, yet the precise and exaggerated details reveals that seems beyond what human hands could achieve.



Design process
From 3D model to 2D graphics
Prototypes


tuzishizhenyouqian@gmail.com