Abracadabra
Visual NovelAn motion capture project about the birth of a virtual idol, divided in three acts: The Birth, The Climax, The Death. This online personas is characterised by researches about a role model, built by technology and is motion captured by humans.
The three acts are simplified as below:
- Act I (The Birth): an idol is born
- Act II (The Climax): she reaches the top of her career
- Act III (The Death): got betrayed by people who worship her the most.
Jan 2023
Unity,Blender,Motion Builder,Mixamo
I was involved in most parts of this project. I independently completed all character designs and rigging, as well as cleaning and retargeting motion capture data. Additionally, I also contributed to gameplay design, writing, and scene design.
This is a Visual Novel Game (a form of digital semi-interactive fiction, combine a textual narrative with static or animated illustrations and a varying degree of interactivity ) where the player takes on the role of a detective investigating the room of a virtual idol who has committed suicide. The game is divided into 4 steps, each step opens up interactions with different objects, revealing clues and reasons behind her death.
Screenshots from game
Character Design: Maho
Motion Capture (record and cleaning data):
To capture the motion, we used a motion capture system called Motive.
To capture the motion, we used a motion capture system called Motive.
Motion Capture Record and Fixing
Some animations clips