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<channel>
	<title>ZISHI TU</title>
	<link>https://zishi.cargo.site</link>
	<description>ZISHI TU</description>
	<pubDate>Mon, 06 Nov 2023 21:27:16 +0000</pubDate>
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	<item>
		<title> 	       Live inside</title>
				
		<link>https://zishi.cargo.site/Live-inside</link>

		<pubDate>Sat, 18 Mar 2023 09:59:23 +0000</pubDate>

		<dc:creator>ZISHI TU</dc:creator>

		<guid isPermaLink="true">https://zishi.cargo.site/Live-inside</guid>

		<description>Abracadabra_alter

This series of paintings are made with geometry nodes 
in Blender, and exported to be drawn by pen plotter. 
In the process of transforming 3D models into 2D 
drawings, I explore the boundary between the 2D and 
3D worlds — as well as the blurred line between reality 
and virtuality.
This work have been shown in GREAT campaign 
event in British Embassy in Paris.Apr 2023

Software: Blender, Geometry nodes

Material: Cotton paper







				
			
		
	

	
&#60;img width="2490" height="3528" width_o="2490" height_o="3528" data-src="https://freight.cargo.site/t/original/i/9ee74cd6abbf81b454a449ec839ccfef917879198e5c53466ad7e039b6411fda/Abra.jpg" data-mid="236068103" border="0"  src="https://freight.cargo.site/w/1000/i/9ee74cd6abbf81b454a449ec839ccfef917879198e5c53466ad7e039b6411fda/Abra.jpg" /&#62;


Abra- Live inside

Abra- Live inside depicts 
one of the endings of 
my visual novel 
Abracadabra, telling 
the story of Maho — a 
girl who becomes a 
virtual idol. She slowly 
loses herself in digital 
world and eventually 
swallowed by 
Virtuality. 
The painting is 
composed as a quiet 
standoff between 
Maho and her virtual 
self: Abra, looking at 
each other from 
opposite sides of the 
browser window 
frames.



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This piece is composed of 16 A4-sized canvas, each one divided by a frame 
into two worlds—inside and outside. Although the story is inspired by the 
digital realm and the whole process was pure digitally, the final result is 
intentionally rendered to appear traditional hand-drawn and aged.
&#60;img width="1989" height="1408" width_o="1989" height_o="1408" data-src="https://freight.cargo.site/t/original/i/7de8f0312296ed4670c3a98b8c99188a193587286bbf6e35663f8d4c812d90fe/Codename_U_small.jpg" data-mid="236068309" border="0"  src="https://freight.cargo.site/w/1000/i/7de8f0312296ed4670c3a98b8c99188a193587286bbf6e35663f8d4c812d90fe/Codename_U_small.jpg" /&#62;
Codename: U


&#60;img width="1606" height="2275" width_o="1606" height_o="2275" data-src="https://freight.cargo.site/t/original/i/ac3111dd9660fedc10a82e79a690027bc4173f001022e77eae1b23fca1342c80/2-2.jpg" data-mid="236068940" border="0"  src="https://freight.cargo.site/w/1000/i/ac3111dd9660fedc10a82e79a690027bc4173f001022e77eae1b23fca1342c80/2-2.jpg" /&#62;
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Details


In this series of 
drawings, every 
stroke plotted was 
meticulously 
composed by me, like 
a carefully written 
score. Yet as the 
plotter "performs" it, 
unexpected 
randomness emerges 
— the depth of the 
ink, slight 
misalignments from 
mechanical error, the 
way the paper 
absorbs and bleeds. 
So in the end, this 
unique charm of 
drawing — is it 
created by me, or by 
the machine?




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&#60;img width="5416" height="3154" width_o="5416" height_o="3154" data-src="https://freight.cargo.site/t/original/i/449f7004ba7e396a6ac912f57fc608cc032e37a9a4af9c5b9af19cca5707fe7d/2.jpg" data-mid="209412834" border="0" data-scale="88" src="https://freight.cargo.site/w/1000/i/449f7004ba7e396a6ac912f57fc608cc032e37a9a4af9c5b9af19cca5707fe7d/2.jpg" /&#62;
&#60;img width="6000" height="3250" width_o="6000" height_o="3250" data-src="https://freight.cargo.site/t/original/i/d0e8ae82090f82785ebb3126b0e3bc0e31378d9c3a0c6948dc2f9e9efcfc2eba/4.jpg" data-mid="209412826" border="0"  src="https://freight.cargo.site/w/1000/i/d0e8ae82090f82785ebb3126b0e3bc0e31378d9c3a0c6948dc2f9e9efcfc2eba/4.jpg" /&#62;
Pictures from&#38;nbsp;

British Embassy Paris


These drawings was be shown in Study UK Alumni Awards ceremony in France, in partnership with the British Embassy Paris, and the support of the GREAT Audacious Kingdom campaign in France.






	From 3D to 2D
*Geometry Nodes in Blender



With Geometry Nodes, I constructed a digital ruin — a fragmented 
reflection of Maho’s spirit — rooted in the form of her PC. Through code, 
the model was distorted and rebuilt, then exported as an SVG and 
re-materialized by a pen plotter in the physical world.
*Pen Plotter



Though pen plotting 
is an old technique, a 
robotic arm wielding 
a human brush and 
reading digital code 
can create images 
that feel intimately 
hand-drawn.
 



The imperfections left by the painting process 
make it clear not a print, yet the precise and 
exaggerated details reveals that seems beyond 
what human hands could achieve.






&#60;img width="3759" height="2115" width_o="3759" height_o="2115" data-src="https://freight.cargo.site/t/original/i/71e108a082da79b31577062c87ba07d19ae2df6181866b26d0baae93eafa1019/GeoN.jpg" data-mid="236069005" border="0"  src="https://freight.cargo.site/w/1000/i/71e108a082da79b31577062c87ba07d19ae2df6181866b26d0baae93eafa1019/GeoN.jpg" /&#62;&#60;img width="3444" height="1604" width_o="3444" height_o="1604" data-src="https://freight.cargo.site/t/original/i/fd42e161abd1735983b17539daf074cae644aa04a65ec6e8fdcfe941842153f1/process.png" data-mid="210596359" border="0" alt="Design process" data-caption="Design process" src="https://freight.cargo.site/w/1000/i/fd42e161abd1735983b17539daf074cae644aa04a65ec6e8fdcfe941842153f1/process.png" /&#62;
From 3D model to 2D graphics


	
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Prototypes
</description>
		
	</item>
		
		
	<item>
		<title>Abracadabra</title>
				
		<link>https://zishi.cargo.site/Abracadabra</link>

		<pubDate>Sat, 18 Mar 2023 09:59:23 +0000</pubDate>

		<dc:creator>ZISHI TU</dc:creator>

		<guid isPermaLink="true">https://zishi.cargo.site/Abracadabra</guid>

		<description>Abracadabra

	
		
		
	
	
		
			
				
					
						Visual Novel



An motion capture project about the birth of a virtual idol, divided in three acts: The Birth, The Climax, The Death. This online personas is characterised by researches about a role model, built by technology and is motion captured by humans. 

The three acts are simplified as below:
Act I (The Birth): an idol is bornAct II (The Climax): she reaches the top of her career Act III (The Death): got betrayed by people who worship her the most.

 I independently completed all character designs and rigging, as well as cleaning and retargeting motion capture data. Additionally, I also contributed to gameplay design, writing, and scene design.

Jan 2023Unity,Blender,Motion Builder,Mixamo



					
				
			
		
	








	&#60;img width="1079" height="1580" width_o="1079" height_o="1580" data-src="https://freight.cargo.site/t/original/i/ca34694860b51c21f3c4e09e1a29117dc8f5410445c0d8006f8fb53d373b1b54/abra3.png" data-mid="196049941" border="0" data-scale="51" src="https://freight.cargo.site/w/1000/i/ca34694860b51c21f3c4e09e1a29117dc8f5410445c0d8006f8fb53d373b1b54/abra3.png" /&#62;



	&#60;img width="545px;" height="307px;" src="https://lh7-us.googleusercontent.com/MiaLjgpOn_BEtaxb03YjfMqerGNPE8sHxY7nKmODlnREy5eAPbZ4m0M06bIK34N6Df-QyTiV3dgn_M0SBOSTwzxVAVgJF0aao3yftDIem-KurDbLuIy7OdtUG4FG7pv26dQGTi77J4VpxsEe-kxXboCXbQ=nw" style="width: 545px; height: 307px;"&#62;

This is a Visual Novel Game (a form of digital semi-interactive fiction, combine a textual narrative with static or animated illustrations and a varying degree of interactivity ) where the player takes on the role of a detective investigating the room of a virtual idol who has committed suicide. The game is divided into 4 steps, each step opens up interactions with different objects, revealing clues and reasons behind her death.



	

Screenshots from the game

&#60;img width="1268" height="706" width_o="1268" height_o="706" data-src="https://freight.cargo.site/t/original/i/cba7e284c60377f8b60c38c6b479203fe6f06426b9776a73892fef567ea08b85/falling2.gif" data-mid="196049946" border="0"  src="https://freight.cargo.site/w/1000/i/cba7e284c60377f8b60c38c6b479203fe6f06426b9776a73892fef567ea08b85/falling2.gif" /&#62;
&#60;img width="1268" height="706" width_o="1268" height_o="706" data-src="https://freight.cargo.site/t/original/i/eea0eb41cb178e7c0523db2af9cc1f64289659d58bc2acac36223437862539de/Jun-12-2023-21-33-41.gif" data-mid="196049948" border="0"  src="https://freight.cargo.site/w/1000/i/eea0eb41cb178e7c0523db2af9cc1f64289659d58bc2acac36223437862539de/Jun-12-2023-21-33-41.gif" /&#62;


Screenshots from game

	3D Character Development

︎︎︎More details

	
&#60;img width="1016" height="1600" width_o="1016" height_o="1600" data-src="https://freight.cargo.site/t/original/i/4698436aed920fcbae0e591782b9d0254d6eeb5d7421dfcb16badbcde3321e45/Untitled.png" data-mid="207574699" border="0"  src="https://freight.cargo.site/w/1000/i/4698436aed920fcbae0e591782b9d0254d6eeb5d7421dfcb16badbcde3321e45/Untitled.png" /&#62;
&#60;img width="1016" height="1600" width_o="1016" height_o="1600" data-src="https://freight.cargo.site/t/original/i/3b5bbead60f5f4657ca793094e411eb70cd6891b97e3305fbbe04c84e7568e99/Untitled-2.png" data-mid="207574872" border="0"  src="https://freight.cargo.site/w/1000/i/3b5bbead60f5f4657ca793094e411eb70cd6891b97e3305fbbe04c84e7568e99/Untitled-2.png" /&#62;
&#60;img width="1016" height="1600" width_o="1016" height_o="1600" data-src="https://freight.cargo.site/t/original/i/606d526e3614c36ec989a9d953d5bb5c84a7ba32e716a99e2b2a4d7e7cb941f8/Untitled-1.png" data-mid="207574764" border="0"  src="https://freight.cargo.site/w/1000/i/606d526e3614c36ec989a9d953d5bb5c84a7ba32e716a99e2b2a4d7e7cb941f8/Untitled-1.png" /&#62;


	Character Design: Maho



	



Motion Capture (record and cleaning data):

 To capture the motion, we used a motion capture system called Motive.&#38;nbsp;



	
&#60;img width="900" height="1600" width_o="900" height_o="1600" data-src="https://freight.cargo.site/t/original/i/df1bca01bd0dfb6ad998154ea16e6fa7ead3b66250071b3672bdb01cbf8e3890/Untitled.jpg" data-mid="207575408" border="0"  src="https://freight.cargo.site/w/900/i/df1bca01bd0dfb6ad998154ea16e6fa7ead3b66250071b3672bdb01cbf8e3890/Untitled.jpg" /&#62;
&#60;img width="534" height="822" width_o="534" height_o="822" data-src="https://freight.cargo.site/t/original/i/924fa85bf950c2626079b69bc5d15e20f665013de8f0a2edc5a39c2f2c9d0128/Untitled-ezgif.com-optimize.gif" data-mid="207575409" border="0"  src="https://freight.cargo.site/w/534/i/924fa85bf950c2626079b69bc5d15e20f665013de8f0a2edc5a39c2f2c9d0128/Untitled-ezgif.com-optimize.gif" /&#62;
&#60;img width="534" height="822" width_o="534" height_o="822" data-src="https://freight.cargo.site/t/original/i/7678047bc33638f3ab08ef8e9c209cd1a72213908619524ba56e005b2db7f291/Untitled1-ezgif.com-optimize.gif" data-mid="207575412" border="0"  src="https://freight.cargo.site/w/534/i/7678047bc33638f3ab08ef8e9c209cd1a72213908619524ba56e005b2db7f291/Untitled1-ezgif.com-optimize.gif" /&#62;
&#60;img width="534" height="886" width_o="534" height_o="886" data-src="https://freight.cargo.site/t/original/i/a7b45429b42cc24753274be4e0150fe7b4c9f9fecdf90af03b041bc34cf653e2/sw.gif" data-mid="196064554" border="0"  src="https://freight.cargo.site/w/534/i/a7b45429b42cc24753274be4e0150fe7b4c9f9fecdf90af03b041bc34cf653e2/sw.gif" /&#62;
&#60;img width="578" height="886" width_o="578" height_o="886" data-src="https://freight.cargo.site/t/original/i/f3bbf9dd6e069c06a110446ccf9cf41c4c2ac701adb9ca42baaef8f650691bff/sw2.gif" data-mid="196064560" border="0"  src="https://freight.cargo.site/w/578/i/f3bbf9dd6e069c06a110446ccf9cf41c4c2ac701adb9ca42baaef8f650691bff/sw2.gif" /&#62;
&#60;img width="578" height="886" width_o="578" height_o="886" data-src="https://freight.cargo.site/t/original/i/548b49420b3fe50fe58750f3ddc1781e2ab1d31854d698c334cd4a85f4447fe5/sw3.gif" data-mid="196064562" border="0"  src="https://freight.cargo.site/w/578/i/548b49420b3fe50fe58750f3ddc1781e2ab1d31854d698c334cd4a85f4447fe5/sw3.gif" /&#62;
Motion Capture Record and Fixing







	
&#60;img width="656" height="960" width_o="656" height_o="960" data-src="https://freight.cargo.site/t/original/i/0dce1b8f4dabd7ff53612a88e09e124a934e94b440fe6c84611f28c2bbe5de86/1.gif" data-mid="207580746" border="0" alt="original" data-caption="original" src="https://freight.cargo.site/w/656/i/0dce1b8f4dabd7ff53612a88e09e124a934e94b440fe6c84611f28c2bbe5de86/1.gif" /&#62;
&#60;img width="656" height="960" width_o="656" height_o="960" data-src="https://freight.cargo.site/t/original/i/0da31316358f6902b9df42b444c1a6c8c459fa190a52a7996031b204566f2a44/3.gif" data-mid="207580749" border="0" alt="Fixed" data-caption="Fixed" src="https://freight.cargo.site/w/656/i/0da31316358f6902b9df42b444c1a6c8c459fa190a52a7996031b204566f2a44/3.gif" /&#62;
&#60;img width="656" height="960" width_o="656" height_o="960" data-src="https://freight.cargo.site/t/original/i/f1f954cb00416e13c0fbd0e1b7f9caea4a1e679c1e1c751b1f1a79c9903c64bf/2.gif" data-mid="207580761" border="0" alt="Hair physics" data-caption="Hair physics" src="https://freight.cargo.site/w/656/i/f1f954cb00416e13c0fbd0e1b7f9caea4a1e679c1e1c751b1f1a79c9903c64bf/2.gif" /&#62;


	
&#60;img width="600" height="878" width_o="600" height_o="878" data-src="https://freight.cargo.site/t/original/i/bda3a21bfdab1345067a779eafb8b109f094931bd7041aa76400745220ca3ef5/bad_dance1080p-ezgif.com-optimize.gif" data-mid="207578053" border="0"  src="https://freight.cargo.site/w/600/i/bda3a21bfdab1345067a779eafb8b109f094931bd7041aa76400745220ca3ef5/bad_dance1080p-ezgif.com-optimize.gif" /&#62;
&#60;img width="600" height="878" width_o="600" height_o="878" data-src="https://freight.cargo.site/t/original/i/76faf7b76129c8b0b8a90b6ad55019e6ee255aae8a77afb6db69e32182d299b9/Balloon-ezgif.com-video-to-gif-converter.gif" data-mid="207578054" border="0"  src="https://freight.cargo.site/w/600/i/76faf7b76129c8b0b8a90b6ad55019e6ee255aae8a77afb6db69e32182d299b9/Balloon-ezgif.com-video-to-gif-converter.gif" /&#62;
&#60;img width="600" height="878" width_o="600" height_o="878" data-src="https://freight.cargo.site/t/original/i/edbb17bbd26617463fe5ed778642d272032e58ba61188f250a948fad475ac307/good_dance1080p-ezgif.com-optimize.gif" data-mid="207578055" border="0"  src="https://freight.cargo.site/w/600/i/edbb17bbd26617463fe5ed778642d272032e58ba61188f250a948fad475ac307/good_dance1080p-ezgif.com-optimize.gif" /&#62;



Some animations clips


	




</description>
		
	</item>
		
		
	<item>
		<title>Maiden’s Tomb</title>
				
		<link>https://zishi.cargo.site/Maiden-s-Tomb</link>

		<pubDate>Sat, 18 Mar 2023 09:59:24 +0000</pubDate>

		<dc:creator>ZISHI TU</dc:creator>

		<guid isPermaLink="true">https://zishi.cargo.site/Maiden-s-Tomb</guid>

		<description>Maiden’s Tomb
Web based Visual Novel

This project is a chapter in an interactive novel that tells the story of a girl who, as a streamer, became lost in the virtual world. After her passing, her body was buried, but her two personalities' souls still wait in front of her grave, hoping to find someone to tell their story. By clicking on the disk in the picture, you can listen to her tale.


Apr 2023



Blender,Three.js,javaScript
















	Play online here&#38;nbsp;︎︎︎


&#60;img width="1920" height="931" width_o="1920" height_o="931" data-src="https://freight.cargo.site/t/original/i/ea2a5be9afe7b125e2f7d571b870b02f2b7b1b2a5e027274070852a4f8a195d6/scrnli_11_7_2023_11-28-16-AM.png" data-mid="196121378" border="0"  src="https://freight.cargo.site/w/1000/i/ea2a5be9afe7b125e2f7d571b870b02f2b7b1b2a5e027274070852a4f8a195d6/scrnli_11_7_2023_11-28-16-AM.png" /&#62;




	





&#60;img width="676" height="380" width_o="676" height_o="380" data-src="https://freight.cargo.site/t/original/i/2dc13045b7a597904be84507f6b9ced6f02b415cf13a089457f5a3f2d8530a7e/follow-mouse.gif" data-mid="211670557" border="0"  src="https://freight.cargo.site/w/676/i/2dc13045b7a597904be84507f6b9ced6f02b415cf13a089457f5a3f2d8530a7e/follow-mouse.gif" /&#62;



&#60;img width="1920" height="931" width_o="1920" height_o="931" data-src="https://freight.cargo.site/t/original/i/74803be4818d54096c51dbf960de511c4d7e179a6b2fdca8200262eaced12d61/scrnli_11_7_2023_11-27-38-AM.png" data-mid="196121382" border="0"  src="https://freight.cargo.site/w/1000/i/74803be4818d54096c51dbf960de511c4d7e179a6b2fdca8200262eaced12d61/scrnli_11_7_2023_11-27-38-AM.png" /&#62;


	
&#60;img width="676" height="380" width_o="676" height_o="380" data-src="https://freight.cargo.site/t/original/i/6765180b74a1cb41c02db81dfe91e9f3f7a3351f2205faacbabfc6cd4952f0a9/dialogue.gif" data-mid="211670562" border="0"  src="https://freight.cargo.site/w/676/i/6765180b74a1cb41c02db81dfe91e9f3f7a3351f2205faacbabfc6cd4952f0a9/dialogue.gif" /&#62;
&#60;img width="746" height="362" width_o="746" height_o="362" data-src="https://freight.cargo.site/t/original/i/d27f1e5ca1d85eb3ad171ca53f5bb06af69d1c0cab0cbca5ddf14b09091341b7/dialogue2-1.gif" data-mid="196126745" border="0"  src="https://freight.cargo.site/w/746/i/d27f1e5ca1d85eb3ad171ca53f5bb06af69d1c0cab0cbca5ddf14b09091341b7/dialogue2-1.gif" /&#62;


&#60;img width="1864" height="784" width_o="1864" height_o="784" data-src="https://freight.cargo.site/t/original/i/827063ee653ddc42c485afe9fc664f10e09b767d1910c8cc5bbbaf98b2c98a9b/_20231107115236.png" data-mid="196126436" border="0"  src="https://freight.cargo.site/w/1000/i/827063ee653ddc42c485afe9fc664f10e09b767d1910c8cc5bbbaf98b2c98a9b/_20231107115236.png" /&#62;


&#60;img width="854" height="414" width_o="854" height_o="414" data-src="https://freight.cargo.site/t/original/i/648f8522225a26886084ebeaac1cd0ffc742dc85d28e6895e8c293ad3b4bd391/scrnli_11_7_2023_12-14-18-PM-1.gif" data-mid="196125607" border="0"  src="https://freight.cargo.site/w/854/i/648f8522225a26886084ebeaac1cd0ffc742dc85d28e6895e8c293ad3b4bd391/scrnli_11_7_2023_12-14-18-PM-1.gif" /&#62;



</description>
		
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	<item>
		<title>Zed:Automata</title>
				
		<link>https://zishi.cargo.site/Zed-Automata</link>

		<pubDate>Mon, 06 Nov 2023 21:27:16 +0000</pubDate>

		<dc:creator>ZISHI TU</dc:creator>

		<guid isPermaLink="true">https://zishi.cargo.site/Zed-Automata</guid>

		<description>Zed:Automata
Drawing Machine

This is a real-time drawing device centred around the character Zed. As the audience turns the handle, the drawing device will control the movement of the paper and the lifting and lowering of the pen to create real-time drawings. The entire process of drawing is intended to evoke a sense of sacredness akin to a religious ritual. At the conclusion of the exhibition, one or several artworks will be produced.
This work have been showed in V&#38;amp;A Museum Digital Design weekend in 2023.

Sep 2023Wood,Resin,Steppermotors,Rotary encoder


Arduino,C++,Blender

	&#60;img width="5238" height="3250" width_o="5238" height_o="3250" data-src="https://freight.cargo.site/t/original/i/f9674959a8453c65edfc1234963aa5afc22271fdbd9085e2c952fc0e183fac7b/9.jpg" data-mid="196064110" border="0"  src="https://freight.cargo.site/w/1000/i/f9674959a8453c65edfc1234963aa5afc22271fdbd9085e2c952fc0e183fac7b/9.jpg" /&#62;

	



	In this project, my goal was to create a symbolic system akin to a pseudo-religion. Zed will serve as a central symbol in the artwork, and the act of drawing will take on the qualities of a sacred religious ritual, aiming to achieve a harmonious balance between elements of cuteness and mystery, as well as a blend of nature and machinery.

Cute anime characters have always played a significant role in my artistic expression. In this project, I’m merging cuteness with ritualistic elements, essentially crafting a pseudo-religious narrative where drawing revolves around the character “Zed.” This narrative embraces an aesthetic that combines cuteness, kitsch, and a sense of the divine, often interwoven with elements of body horror.

The character of Zed draws inspiration from ancient local festivals, where enigmatic, half-human, half-beast figures exist, resembling humans but transcending the boundaries of humanity. I aim to weave together the themes of antiquity, mystique, wilderness, and nature into my artwork.




&#60;img width="1600" height="1042" width_o="1600" height_o="1042" data-src="https://freight.cargo.site/t/original/i/43f15ac22f9421c4578ec48a4b8f704477de2d1b1a885bdf34eddeed6280b2ca/8_compressed.jpg" data-mid="196064192" border="0"  src="https://freight.cargo.site/w/1000/i/43f15ac22f9421c4578ec48a4b8f704477de2d1b1a885bdf34eddeed6280b2ca/8_compressed.jpg" /&#62;
	

In my previous works, I focused on converting 3D characters and scenes into 2D drawings. I love how the plotter breathes life into 3D virtual characters on paper. For this project, I want to amplify this vitality. 

I plan to combine characters with the drawing machine to create small mechanical sculptures that construct dynamic scenes. Due to technical limitations, creating and moving the plotters will pose significant challenges. Considering feasibility and the desired effect of scene construction, I have chosen to invest more time in character and scene design.
&#60;img width="6000" height="3376" width_o="6000" height_o="3376" data-src="https://freight.cargo.site/t/original/i/7e0bd999598129a16b87a33a9af7f3872334ab3a1b05d27ddeebb74d50598858/2.jpg" data-mid="196063347" border="0"  src="https://freight.cargo.site/w/1000/i/7e0bd999598129a16b87a33a9af7f3872334ab3a1b05d27ddeebb74d50598858/2.jpg" /&#62;

Automata is a heavy part of my work. I am fascinated by the concept of automata and its ability to blur the boundaries between living organisms and machinery. As an ancient craft, automata use simple mechanical structures to simulate human movements, which aligns perfectly with my goal of infusing virtual characters with a sense of tangible life.



&#60;img width="6000" height="3376" width_o="6000" height_o="3376" data-src="https://freight.cargo.site/t/original/i/67dfa46ac0eac132cbf2f1f86ec4a32b1504d049035fc3a5d14721cdd1745aea/4.jpg" data-mid="196063389" border="0"  src="https://freight.cargo.site/w/1000/i/67dfa46ac0eac132cbf2f1f86ec4a32b1504d049035fc3a5d14721cdd1745aea/4.jpg" /&#62;


&#60;img width="6000" height="3376" width_o="6000" height_o="3376" data-src="https://freight.cargo.site/t/original/i/10496ac8919e957bec95b9891cce8db2a253bbf91a74b2bc28b97c1920bb4964/2.jpg" data-mid="196064271" border="0"  src="https://freight.cargo.site/w/1000/i/10496ac8919e957bec95b9891cce8db2a253bbf91a74b2bc28b97c1920bb4964/2.jpg" /&#62;
&#60;img width="5351" height="3376" width_o="5351" height_o="3376" data-src="https://freight.cargo.site/t/original/i/a8a4085a73f3bf22aca1e090b13501dab37b8fc1f37637689f56df174e321d46/1.jpg" data-mid="196064256" border="0"  src="https://freight.cargo.site/w/1000/i/a8a4085a73f3bf22aca1e090b13501dab37b8fc1f37637689f56df174e321d46/1.jpg" /&#62;
&#60;img width="4994" height="3376" width_o="4994" height_o="3376" data-src="https://freight.cargo.site/t/original/i/311cb16cfaf0cebc2ae994d52b90f16ebc09bbd82345a6423833f9d9c07b52c9/5.jpg" data-mid="196064274" border="0"  src="https://freight.cargo.site/w/1000/i/311cb16cfaf0cebc2ae994d52b90f16ebc09bbd82345a6423833f9d9c07b52c9/5.jpg" /&#62;
&#60;img width="5865" height="3376" width_o="5865" height_o="3376" data-src="https://freight.cargo.site/t/original/i/adbb1110932a2b1ec339b3744c4e8bcc3e60a9f02fb2b9b25fb4936fe2060514/10.jpg" data-mid="196064281" border="0"  src="https://freight.cargo.site/w/1000/i/adbb1110932a2b1ec339b3744c4e8bcc3e60a9f02fb2b9b25fb4936fe2060514/10.jpg" /&#62;


	Technical Implement 
* Automata




	
&#60;img width="149" height="197" src="https://lh7-us.googleusercontent.com/Pg8XUlfXcoyx0ZXX3BFJoQ7r_h3TOWvtV1cCl4on4B6u5ocjHbaUJ3Wmxg187xLj7Hboa-khknkUB8Rey0Fli7u_NJ1cSR-mjidiS8LzY0ZOACIA6as6zW0uSOFJbsZQdWmw4Zwvq6BW7Lq6V1gxMcE"&#62;
&#60;img width="180" height="238" src="https://lh7-us.googleusercontent.com/9XO8tzSkMxmYeRXNfOj0KetEY2B_wuineCPWCTjQPn5whniCWC6Dqd_OtMKsdD6x6wndiJgLH1sz9PVZPxitlRQJUCoQHOFE66_ElXWq2mk4rjiJjFnsY2GLlagI2N-rdDHq0E7TaFDivhnhdZX2iNw"&#62;
&#60;img width="406" height="237" src="https://lh7-us.googleusercontent.com/pjxsnSCY97JJKbYDTevaLtXK9hwl8OPxL3mUDUI-kBs17MkNtnObHF7y5UhYmy5KQuT9p6Ju8GTNtzfJ4Rwf-nZVqgOIn6Ck0UstU588ANAo5m27nkGM8f9DV0dJz0lh3qKH40R5Qyoo4N73PiMC1o4"&#62;
&#60;img width="278" height="171" src="https://lh7-us.googleusercontent.com/Dh_nXMzrzvdtPPaiMpADtF_bLyP1GUvXBUP9sCFhOgStipzJvCTguwsSq5z1l8pg3i4bbJE41uYfT7XSlTUjueZHElgQtz2xOsI5l0GIvsyBmSPryb9_jkL8vGvnOcgFZmdMP7gYxUWoSUyzQv4aons"&#62;
&#60;img width="286" height="171" src="https://lh7-us.googleusercontent.com/_RTpGhKSXpajcb4JwH72TT1rv2zGvOXLltE-_hYjU-T7ZYzmgpWICUu9Jn_Ps6SMLObsQrCj9Q5Yg1kzPYTkIp9QUm3Scggp5KMHIjs6RtgbqCCKDTVR_C5dI4QS2A3h3bGqGFLT6gs0P5XphviUoWM"&#62;



	*Rotary encoder and Handle

	
&#60;img width="299" height="194.11540676185675" src="https://lh7-us.googleusercontent.com/SKYX_RGU8URwqmccsfaum9pJ3-eiTh2pt52O4n_DZdvPGgfdwuSZ2JyuLkfiupmjTne9zejBnLul5BL7Vnmi-_eaAfV8imjRqLCHHArIGog6ge7nPBIcAytHkqyi2z3oLalozzPP-txFbXtRzy0T89s"&#62;
&#60;img width="270" height="163" src="https://lh7-us.googleusercontent.com/vyXMoat95D6xQ9XC09P8TnzAXC94UcWpWpn4psKCKIQLvCXoSROTuXgJxgLkcXhartnMyrZFbv1okEEzCPsvZsL5r9foPADKlIL57hVWs7NBu8jRH2v6-8Xukou9K7Nyq2ZDC-Ib7kLIK5v9I4ipuSs"&#62;


	* Moving the canvas



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